This is a game that invokes my most extreme love/hate impulses.On one hand:
a) Excellent representation of the comic-book characters, both in terms of image and personality. It's a huge attraction to me because I used to read the comics, and I think fellow readers (or ex-readers) would also enjoy this aspect.
b) Lots of innovative touches, such as dressing Player 2 characters in the movie's costumes, even if they're much inferior to the comic-book costumes, and offering up great cover art for X-Men past issues during the (pretty long) loading times.
c) Including the movie trailer, even if I think the characters' image created for the X-Men movie is laughable, Cyclops, Magneto and Jean Grey being especially dorky-looking.
d) The inclusion of Phoenix/Jean Grey, one of X-Men comics' most complex characters (and my personal favourite), but rarely used in X-Men-related games.
e) Beautiful graphics overall.
f) Innovative "multiple-level" super-move system.
g) Great backgrounds.
Countering these strengths:
i) Sluggish response. It's hard to take advantage of an opponent's mistakes because of this. Also, the "hard" attacks become nearly useless because they take forever to come out.
ii) Imbalance. Mystique's gun is overwhelmingly powerful, and Beast can pull off a barrage of nearly-zero-recovery attacks with little risk to himself, but Storm and Gambit are too weak.
iii) Too little push-away for ordinary attacks. The chain-combo system leaves plenty to be desired.
iv) Some computer characters are pretty cheap -- Toad will toss you three times in a row if you don't retaliate, and that is made difficult by the slow response.
v) Terrible, terrible manual.
Not only does it not give you a list of moves, but it's rift with typos and mistakes. To get *most* of the moves you have to go through the "Academy" mode, which is too slow and also doesn't teach you everything. I've already found one super move for Phoenix that isn't taught to you, and nowhere does it say how to pull off Counters, which the computer uses liberally (and fairly cheaply) against you.vi) Too few characters. In the beginning, in fact, you can only choose from six X-Men. After beating the game four times you can select Toad, Mystique, Sabretooth and Magneto, but even that only brings the tally to 10, pretty flimsy for a modern fighting game.
vii) Bad endings. The developer should look at Tekken 3's beautiful, story-rich endings. X-Men: Mutant Academy's Arcade endings are very skimpy -- even the Academy mode's endings are better. Mystique's Arcade ending is especially bad.
Even if it's riddled with flaws, damned if I don't keep playing this game. The Capcom "Vs." titles, though pretty good, didn't offer up the more offbeat X-Men characters (Phoenix, Beast, Toad). If the mechanics of this game were better, it could really give Capcom a run for its money.
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